Book of Knowledge

The Book of Knowledge is one of the three Lost Artifacts that grand the holder superhuman traits and abilities. In the book's case, it gives the holder immense knowledge, including things lost to the human race.

Powers
The book's powers tend to drive most minds insane, due to the confusion and cognitive dissonance the "foreign" knowledge causes in the human brain. Specially trained human beings, such as SPDF agents, initiates, psychics, intelligent people and a person capable of doublethink are immune to this at most times, as they accept the knowledge and its implications. After losing the book, the knowledge will remain, though in lesser details, but all other additional powers are lost.
 * Knowledge; the book gives its holder/reader immense knowledge a human being would otherwise not have.
 * Protection from illusions; tricks, mind control and other kinds of mental illusions don't work on a human being enlightened by the book. The person can still be deceived by mundane means, but it becomes harder. The person also becomes immune to logical fallacies designed to throw them off-course. A person enlightened by the book has lucid dreams by default and is aware of reality at all times.
 * Spiritual powers; all mental powers, including but not limited to; telekinesis, mind-reading and sight of truth are enhanced if the holder already possesses them. If not, this is not in effect and the holder still lacks them.
 * Sight of the future; the book grants a limited form of future sight, through the events that are already pre-recorded in the book. If anything in the book is inaccurate, the future sight will also be inaccurate.
 * Sight of patterns; the ability to see hidden patterns, such as magical structures, data decryption keys and connections between events.